It's that time of year again. What's that, you don't know which time? Well, as they say on the Interwebs, “You must be new here.”
Which also should tell you something of Gen Con's relative importance to the industry.
Named for Lake Geneva, Michigan, the home of TSR, Inc.¸ the company that originally made Dungeons & Dragons (it's now owned by Hasbro), Gen Con moved to Indianapolis in 2008. This year marks a special milestone, it's the 45th anniversary, making GenCon almost as old as the tabletop roleplaying-game industry and 5 years older than “Pong.” You remember “Pong,” don't you?
Like many conventions, the event will feature panels, classes, activities, gaming sessions and more.
That's typical of the “Con.” And make no mistake, the Con is a major part of nerd culture. With chances to preview exclusive content, play unreleased gamed and, of course, costume contents, it all makes for a lot of very entertaining, if slightly — um, OK very — nerdy fun.
From ComiCon (there are many across the country but the original in San Diego attracts more than 120,000 attendees every years) to Dallas' BGG Con or Denton's ReaperCon, conventions are the highlights of any nerd's year — and a chance for industry leaders to test out tomorrow's big sellers.
See, conventions aren't just about big names in comics and gaming, they're also about money — lots of it.
And they're growing too — in just 10 short years, the Dallas Comic Con — founded in 2002 — has grown to more than 20,000 attendees. Which means big money for the city of Irving, big money for guests and vendors ($4 a hotdog!) and big, big fun for attendees.
It's a little late for Gen Con, don't fret — I'll be missing it too — but if you're at all interested in comics, gaming, Sci-Fi or anything related (or have a boyfriend, child or anyone else in your life that is) I highly recommend a trip to one of the Texas-based conventions, there are several and they're all a blast.
Just remember to bring your own dice.